[1.7.10] Invasion Mod Installer!
- Updates and Info
- Mod Guide
- The Nexus
- Night Spawns
- Problems and Help
- Other Info, Older versions and Credits
Welcome! Have you in the past built fortifications, prepared your base, crafted armor and secured your chests, then noticed that no threat ever shows up? This mod seeks to fix that. If you feel the regular mobs just aren’t quite up to the challenge and you want to really test your defenses, then try this out. It also enables some useful recipes and items.
Invasion Mod gives you the ability to initiate an attack on the location of your choosing. The difficulty steadily ramps up and the mobs are designed to deal with base defenses. The behavior of all invading mobs has been extensively revamped. Most mobs have new abilities and in this beta stage there are some new mobs and substantially more powerful mobs on the way, geared towards new roles.
-Spawn an invasion until a nexus is overwhelmed(most reliable way to test your base and no down time).
-Leave mobs to spawn around a nexus every couple nights if you want to go off and do other things.
-Set mobs to instead spawn randomly at night, like usual mobs but a potentially lot more of them(customisable).
-Items available, like rechargeable traps, to help defend.
Note: the nexus acts as a beacon and GUI for invasions(that’s why it’s there), but mobs spawning at night don’t yet have any way of organizing themselves around a player or central point.
The area you set up at will certainly take a bit of a beating (a large beating if you are very stubborn and last a long time), but there is no “massive destruction” or silly unfair mechanics that will randomly destroy all your work. This includes the nexus(it does not damage any blocks). Still, you can back up your map if you want.
2. Updates and Info
Notes for version 1.1.2:
changed: made zombie pigman of type zombie pigman, not a different kind of zombie
added: 2 new tiers of zombie pigman
added: nexus destroyed message
fixed: attack animation for blocks (and nexus)
fixed: pigman hammer render full3D()
fixed: bug when playing sound to bound players once they left the game
fixed: (I hope) rare bug with nbt that caused a classCastExeption
added: recipe to get gunpowder (todo: add images and description to post)
fixed: Zombie Pigman T3 destroying the nexus. (really breaking it)
changed: switched gunpowder and diamond recipe.
changed: you now only get 16 gunpowder for 3 rift flux.
fixed: crash bug with IM Wolves
changed: size and texture of IM Wolves
fixed: nexus being destructible while active.
3. Mod Guide
The Nexus and How to Use It, Night Spawns, Items, Mobs, Block Strength and Config
4. Problems and Help
If you encounter any problems or have questions or suggestions, just leave a comment.
I am not the original creator of this mod, but I’m going to say the same thing he did.
“Can I use your mod in a modpack?”
Short answer: Yes! As long as you are not selling anything or commercializing the mod then you are free to distribute it in a modpack.
6. Info, Planned updates, Older versions and Credits
(see the original forum post)
This mod is the work of Lieu and Elsee. You may use it for any personal use whatsoever. You may use any information about this mod, screenshots, gameplay, etc in any way you want. You may not sell this mod or anything relating to this mod and you may not make any money from the mod’s download.
Installer Download links
We have a custom auto installer program that automatically installs the mods you want to either your vanilla minecraft or one of our mod packs with the same minecraft version!
1. Hit download
2. Find download and hit run
3. Select which directory you wish to install it to
4. Hit Install after your selection
5. Run corresponding Mod Pack you installed to or vanilla minecraft!
6. If using vanilla Minecraft launcher make sure to have the latest version of forge! DOWNLOAD
7. Load your minecraft launcher and select edit profile
8. Select the drop down tab use version and find the forge version you installed
9. Hit save profile and hit play!